Second, the Powerful pack - the pack that I chose for my original playthrough. It should be noted that the only time I've played with Patamon to the end, I went for an unusual digivolution path that may have been inoptimal. Patamon is pretty good early on, but later his only saving grace is his great healing techs. She's not bad, just not very useful - although when I last used her, I pretty much solo'd the game with another digimon, so she may not be as bad as I seem to remember she is. Renamon is a magical attacker, putting her on rock bottom as far as offense goes. He's decent enough, though rates very low on the coolness factor. Kotemon is a balanced physical attacker, from the few times I tried replaying DMW3 on my actual PS1. However, it must be noted that natural growths don't matter much in DMW3, outside of HP and MP, and the original team only has serious impact on the early game. This is the only pack that I have never finished the game with, and I must say that it does not look very good, mainly because it only contains one physical attacker. They have been sorted into three seperate packs, so here they are:įirst, the balanced pack. Second, we'll have to pick our staring three digimon. By default he's called Junior, so go wild (but I reserve the right to veto any and all names, especially clothing-related ones). I'm not doing much of an update right now This is just the initial choices you guys will have to make!įirst, we'll have to pick a name for our Hero. Sometimes you'll have to take rather convoluted routes to get there, but the fact remains that the only digimon who are permanently missable are digimon you chose not to start with, and even then you'd have to be playing very strangely due to the way you recruit the digimon you didn't start with.īut let's cut the intro here. One of the more interesting features of DMW3 is the fact that any of the eight playable digimon can digivolve into all of the available digimon in the game, and these digivolutions have their own levels and can be switched around at any time (only 3 are available at any given time, which may be switched in any town with other known digivolutions). The only reason I can play it now is because I can turbo through the slower parts with the wonders of emulation. I guess I should be thankful for the persistence of 10-year-old-me, then, because this game has some serious flaws that I would find very hard to accept in a game nowadays. In fact, Digimon World 3 is the first RPG I ever played. He wasn't a fan of Digimon, but everybody knew about Digimon - just like Pokemon or Yu-Gi-Oh. All he knows is that his parents bought him a brand new Playstation, and that this is one of the first games he'll play on it. As the third game in the series, it made completely no sense at all by abandoning just about everything the series has been so far: Digimon World was more of a pet-raising sim with RPG elements while Digimon World 2 was a dungeon crawler, while Digimon World 3 is a much more traditional JRPG, with one-on-one battles, equipment, and backtracking.ġ0-year old me didn't know all of this, of course. Digimon World 3 (or if you live in Australia or Europe, 2003) was released exclusively for the Playstation back in 2002.
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